AI Insights · Timothy · January 2023
Top 5 Sandbox-like Games on Android in Chile for Q4 2022
Discover the top-performing sandbox-like games on Android in Chile during Q4 2022, including weekly download, revenue, and active user trends.
In the fourth quarter of 2022, the sandbox-like game category on Android in Chile saw diverse performances among the top 5 apps. Here’s a closer look at the weekly trends in downloads, revenue, and active users for each of these games, based on data from Sensor Tower.
Roblox from Roblox Corporation experienced a varied performance in Q4. Weekly revenue peaked at around $45.6K in the last week of December, showing a general upward trend from October. Downloads fluctuated, starting at 31.1K in late September, dipping to 17.7K in late November, and rising again to 34.9K by the end of December. Active users saw a steady increase, growing from 1.88M in late September to over 2.01M by the end of December.
Craftsman: Building Craft by StarGame12 showed consistent weekly downloads throughout Q4, starting at 11K and peaking at 14.6K in the last week of December. Active users remained relatively stable, with a slight increase from 206.5K in late September to 203K by the end of December.
Block Crazy Robo World from Craft Trending Studio saw a notable rise in weekly downloads in October, reaching 18.6K. However, downloads dropped significantly in November, hitting a low of 6.3K, before recovering to 12.9K by the end of December. Active users followed a similar pattern, increasing from 48.6K in late September to 73.4K by the end of December.
School Party Craft by Candy Room Games & RabbitCo had relatively stable weekly downloads, with a slight increase from 13.1K in late September to 13.4K in late December. Active users saw a decline from 35.5K in late September to 23.1K in late October, but gradually rose again to 35.1K by the end of December.
PK XD: Fun, friends & games from Afterverse Games experienced steady weekly downloads, ranging from 9.2K in late September to 8.6K in late December. Revenue saw a peak of around $3.4K in mid-October, with a general decline to approximately $1.8K by the last week of December. Active users remained fairly consistent, fluctuating around 200K throughout the quarter.
For further insights and detailed data on app performance, visit Sensor Tower.